#332 Cacturne

  • Cacturne
It becomes active at night, seeking prey that is exhausted from the days desert heat.
Basic stats
Health 70
Attack 115
Defense 60
Sp. Atk 115
Sp. Def 60
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Revenge Fighting Physical 60 100 10 1 Power increases if user was hit first.
Growth Normal Status 0 0 40 1 Raises user's Attack and Special Attack.
Absorb Grass Special 20 100 25 1 User recovers half the HP inflicted on opponent.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Poison Sting Poison Physical 15 100 35 1 May poison the opponent.
Leech Seed Grass Status 0 90 10 13 User steals HP from opponent each turn.
Sand Attack Ground Status 0 100 15 17 Lowers opponent's Accuracy.
Pin Missile Bug Physical 25 85 20 21 Hits 2-5 times in one turn.
Ingrain Grass Status 0 0 20 25 User restores HP each turn. User cannot escape/switch.
Spikes Ground Status 0 0 20 35 Hurts opponents when they switch into battle.
Sucker Punch Dark Physical 80 100 5 41 User attacks first, but only works if opponent is readying an attack.
Needle Arm Grass Physical 60 100 15 41 May cause flinching.
Cotton Spore Grass Status 0 100 40 47 Sharply lowers opponent's Speed.
Payback Dark Physical 50 100 10 47 Power doubles if the user was attacked first.
Sandstorm Rock Status 0 0 10 53 Creates a sandstorm for 5 turns.
Destiny Bond Ghost Status 0 0 5 59 If the user faints, the opponent also faints.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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