#87 Dewgong

  • Dewgong
Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.
Basic stats
Health 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Signal Beam Bug Special 75 100 15 1 May confuse opponent.
Aurora Beam Ice Special 65 100 20 1 May lower opponent's Attack.
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Headbutt Normal Physical 70 100 15 1 May cause flinching.
Encore Normal Status 0 100 5 13 Forces opponent to keep using its last move for 3 turns.
Ice Shard Ice Physical 40 100 30 17 User attacks first.
Aqua Ring Water Status 0 0 20 23 Restores a little HP each turn.
Aqua Jet Water Physical 40 100 20 31 User attacks first.
Brine Water Special 65 100 10 33 Power doubles if opponent's HP is less than 50%.
Sheer Cold Ice Special 0 0 5 34 One-Hit-KO, if it hits.
Aqua Tail Water Physical 90 90 10 43
Rest Psychic Status 0 0 10 44 User sleeps for 2 turns, but user is fully healed.
Take Down Normal Physical 90 85 20 50 User receives recoil damage.
Ice Beam Ice Special 90 100 10 56 May freeze opponent.
Safeguard Normal Status 0 0 25 60 The user's party is protected from status conditions.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Frost Breath Ice Special 60 90 10 TM79 Always results in a critical hit.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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