#426 Drifblim

  • Drifblim
It carries people and Pokmon when it flies. But since it only drifts, it can end up anywhere.
Basic stats
Health 150
Attack 80
Defense 44
Sp. Atk 90
Sp. Def 54
Speed 80

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Constrict Normal Physical 10 100 35 1 May lower opponent's Speed by one stage.
Minimize Normal Status 0 0 10 1 Sharply raises user's Evasiveness.
Gust Flying Special 40 100 35 1 Hits Pokémon using Fly/Bounce with double power.
Focus Energy Normal Status 0 0 30 14 Increases critical hit ratio.
Payback Dark Physical 50 100 10 17 Power doubles if the user was attacked first.
Hex Ghost Special 65 100 10 22 Inflicts more damage if the target has a status condition.
Stockpile Normal Status 0 0 20 22 Stores energy for use with Spit Up and Swallow.
Swallow Normal Status 0 0 10 27 The more times the user has performed Stockpile, the more HP is recovered.
Spit Up Normal Special 0 100 10 27 Power depends on how many times the user performed Stockpile.
Ominous Wind Ghost Special 60 100 5 32 May raise all user's stats at once.
Baton Pass Normal Status 0 0 40 37 User switches out and gives stat changes to the incoming Pokémon.
Shadow Ball Ghost Special 80 100 15 44 May lower opponent's Special Defense.
Amnesia Psychic Status 0 0 20 46 Sharply raises user's Special Defense.
Explosion Normal Physical 250 100 5 51 User faints.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Explosion Physical 250 100 5 TM64 User faints.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Drifblim qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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