#355 Duskull

  • Duskull
DUSKULL can pass through any wall no matter how thick it may be. Once this POKMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Basic stats
Health 20
Attack 40
Defense 90
Sp. Atk 30
Sp. Def 90
Speed 25

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Night Shade Ghost Special 0 100 15 1 Inflicts damage equal to user's level.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Disable Normal Status 0 100 20 5 Opponent can't use its last attack for a few turns.
Foresight Normal Status 0 0 40 12 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Astonish Ghost Physical 30 100 15 16 May cause flinching.
Shadow Sneak Ghost Physical 40 100 30 22 User attacks first.
Confuse Ray Ghost Status 0 100 10 23 Confuses opponent.
Pursuit Dark Physical 40 100 20 27 Double power if the opponent is switching out.
Curse Ghost Status 0 0 10 34 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Hex Ghost Special 65 100 10 38 Inflicts more damage if the target has a status condition.
Will-O-Wisp Fire Status 0 85 15 38 Burns opponent.
Payback Dark Physical 50 100 10 41 Power doubles if the user was attacked first.
Mean Look Normal Status 0 0 5 45 Opponent cannot flee or switch.
Future Sight Psychic Special 120 100 10 49 Damage occurs 2 turns later.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Will-O-Wisp Status 0 85 15 TM61 Burns opponent.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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