#603 Eelektrik

  • Eelektrik
They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
Basic stats
Health 65
Attack 85
Defense 70
Sp. Atk 75
Sp. Def 70
Speed 40

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Spark Electric Physical 65 100 20 1 May paralyze opponent.
Headbutt Normal Physical 70 100 15 1 May cause flinching.
Charge Beam Electric Special 50 90 10 1 May raise user's Special Attack.
Thunder Wave Electric Status 0 100 20 1 Paralyzes opponent.
Bind Normal Physical 15 85 20 9 Traps opponent, damaging them for 4-5 turns.
Acid Poison Special 40 100 30 19 May lower opponent's Special Defense.
Discharge Electric Special 80 100 15 29 May paralyze opponent.
Crunch Dark Physical 80 100 15 39 May lower opponent's Defense.
Thunderbolt Electric Special 90 100 15 44 May paralyze opponent.
Acid Spray Poison Special 40 100 20 49 Sharply lowers opponent's Special Defense.
Coil Poison Status 0 0 20 54 Raises user's Attack, Defense and Accuracy.
Wild Charge Electric Physical 90 100 15 59 User receives recoil damage.
Gastro Acid Poison Status 0 100 10 64 Cancels out the effect of the opponent's Ability.
Zap Cannon Electric Special 120 50 5 69 Paralyzes opponent.
Thrash Normal Physical 120 100 10 74 User attacks for 2-3 turns but then becomes confused.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Special 50 90 10 TM57 May raise user's Special Attack.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Wild Charge Physical 90 100 15 TM93 User receives recoil damage.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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