#101 Electrode

  • Electrode
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
Basic stats
Health 60
Attack 50
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 140

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Charge Electric Status 0 0 20 1 Raises user's Special Defense and next Electric move's power increases.
Screech Normal Status 0 85 40 1 Sharply lowers opponent's Defense.
Sonic Boom Normal Special 0 90 20 1 Always inflicts 20 HP.
Tackle Normal Physical 50 100 35 1
Spark Electric Physical 65 100 20 21 May paralyze opponent.
Self-Destruct Normal Physical 200 100 5 22 User faints.
Charge Beam Electric Special 50 90 10 26 May raise user's Special Attack.
Electro Ball Electric Special 0 100 10 29 The faster the user, the stronger the attack.
Rollout Rock Physical 30 90 20 29 Doubles in power each turn for 5 turns.
Light Screen Psychic Status 0 0 30 29 Halves damage from Special attacks for 5 turns.
Magnet Rise Electric Status 0 0 10 40 User becomes immune to Ground-type moves for 5 turns.
Swift Normal Special 60 0 20 40 Ignores Accuracy and Evasiveness.
Gyro Ball Steel Physical 0 100 5 46 The slower the opponent, the stronger the attack.
Mirror Coat Psychic Special 0 100 20 48 When hit by a Special Attack, user strikes back with 2x power.
Explosion Normal Physical 250 100 5 50 User faints.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Special 50 90 10 TM57 May raise user's Special Attack.
Explosion Physical 250 100 5 TM64 User faints.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Gyro Ball Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.

Item qr code

Generate your own Electrode qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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