#587 Emolga

  • Emolga
The energy made in its cheeks electric pouches is stored inside its membrane and released while it is gliding.
Basic stats
Health 55
Attack 75
Defense 60
Sp. Atk 75
Sp. Def 60
Speed 103

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Thunder Shock Electric Special 40 100 30 1 May paralyze opponent.
Quick Attack Normal Physical 40 100 30 4 User attacks first.
Tail Whip Normal Status 0 100 30 7 Lowers opponent's Defense.
Charge Electric Status 0 0 20 10 Raises user's Special Defense and next Electric move's power increases.
Spark Electric Physical 65 100 20 13 May paralyze opponent.
Pursuit Dark Physical 40 100 20 16 Double power if the opponent is switching out.
Double Team Normal Status 0 0 15 19 Raises user's Evasiveness.
Shock Wave Electric Special 60 0 20 22 Ignores Accuracy and Evasiveness.
Electro Ball Electric Special 0 100 10 26 The faster the user, the stronger the attack.
Acrobatics Flying Physical 55 100 15 30 Stronger when the user does not have a held item.
Light Screen Psychic Status 0 0 30 34 Halves damage from Special attacks for 5 turns.
Encore Normal Status 0 100 5 38 Forces opponent to keep using its last move for 3 turns.
Volt Switch Electric Special 70 100 20 42 User must switch out after attacking.
Agility Psychic Status 0 0 30 46 Sharply raises user's Speed.
Discharge Electric Special 80 100 15 50 May paralyze opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Acrobatics Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.

Item qr code

Generate your own Emolga qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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