#24 Arbok

  • Arbok
The frightening patterns on its belly have been studied. Six variations have been confirmed.
Basic stats
Health 60
Attack 85
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Fire Fang Fire Physical 65 95 15 1 May cause flinching and/or burn opponent.
Ice Fang Ice Physical 65 95 15 1 May cause flinching and/or freeze opponent.
Thunder Fang Electric Physical 65 95 15 1 May cause flinching and/or paralyze opponent.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Poison Sting Poison Physical 15 100 35 1 May poison the opponent.
Wrap Normal Physical 15 90 20 1 Traps opponent, damaging them for 4-5 turns.
Bite Dark Physical 60 100 25 17 May cause flinching.
Crunch Dark Physical 80 100 15 22 May lower opponent's Defense.
Glare Normal Status 0 100 30 27 Paralyzes opponent.
Acid Spray Poison Special 40 100 20 32 Sharply lowers opponent's Special Defense.
Mud Bomb Ground Special 65 85 10 34 May lower opponent's Accuracy.
Screech Normal Status 0 85 40 36 Sharply lowers opponent's Defense.
Gastro Acid Poison Status 0 100 10 42 Cancels out the effect of the opponent's Ability.
Swallow Normal Status 0 0 10 46 The more times the user has performed Stockpile, the more HP is recovered.
Spit Up Normal Special 0 100 10 46 Power depends on how many times the user performed Stockpile.
Stockpile Normal Status 0 0 20 46 Stores energy for use with Spit Up and Swallow.
Acid Poison Special 40 100 30 47 May lower opponent's Special Defense.
Haze Ice Status 0 0 30 51 Resets all stat changes.
Coil Poison Status 0 0 20 56 Raises user's Attack, Defense and Accuracy.
Gunk Shot Poison Physical 120 80 5 56 May poison opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Wave Poison Special 95 100 10 TM34 May poison opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Dragon Tail Dragon Physical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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