#35 Clefairy

  • Clefairy
Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.
Basic stats
Health 70
Attack 45
Defense 48
Sp. Atk 60
Sp. Def 65
Speed 35

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Pound Normal Physical 40 100 35 1
Encore Normal Status 0 100 5 4 Forces opponent to keep using its last move for 3 turns.
Sing Normal Status 0 55 15 13 Puts opponent to sleep.
Follow Me Normal Status 0 0 20 17 In Double Battle, the user takes all the attacks.
Double Slap Normal Physical 15 85 10 18 Hits 2-5 times in one turn.
Wake-Up Slap Fighting Physical 70 100 10 22 Power doubles if opponent is asleep, but wakes it up.
Minimize Normal Status 0 0 10 24 Sharply raises user's Evasiveness.
Bestow Normal Status 0 0 15 25 Gives the user's held item to the target.
Lucky Chant Normal Status 0 0 30 28 Opponent cannot land critical hits for 5 turns.
Metronome Normal Status 0 0 10 31 User performs any move in the game at random.
Cosmic Power Psychic Status 0 0 20 33 Raises user's Defense and Special Defense.
Gravity Psychic Status 0 0 5 34 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Defense Curl Normal Status 0 0 40 39 Raises user's Defense.
Stored Power Psychic Special 20 100 10 43 Power increases when user's stats have been raised.
Moonlight Fairy Status 0 0 5 43 User recovers HP. Amount varies with the weather.
Meteor Mash Steel Physical 90 90 10 45 May raise user's Attack.
Healing Wish Psychic Status 0 0 10 46 The user faints and the next Pokémon released is fully healed.
Light Screen Psychic Status 0 0 30 48 Halves damage from Special attacks for 5 turns.
After You Normal Status 0 0 15 52 Gives target priority in the next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Clefairy qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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