#122 Mr. Mime

  • Mr. Mime
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Basic stats
Health 40
Attack 45
Defense 65
Sp. Atk 100
Sp. Def 120
Speed 90

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Quick Guard Fighting Status 0 0 15 1 Fast moves won't damage the user or its teammates.
Wide Guard Rock Status 0 0 10 1 Protects the user's team from multi-target attacks.
Guard Swap Psychic Status 0 0 10 1 User and opponent swap Defense and Special Defense.
Power Swap Psychic Status 0 0 10 1 User and opponent swap Attack and Special Attack.
Barrier Psychic Status 0 0 20 1 Sharply raises user's Defense.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Copycat Normal Status 0 0 20 4 Copies opponent's last move.
Magical Leaf Grass Special 60 0 20 22 Ignores Accuracy and Evasiveness.
Light Screen Psychic Status 0 0 30 23 Halves damage from Special attacks for 5 turns.
Encore Normal Status 0 100 5 31 Forces opponent to keep using its last move for 3 turns.
Double Slap Normal Physical 15 85 10 31 Hits 2-5 times in one turn.
Recycle Normal Status 0 0 10 33 User's used hold item is restored.
Psybeam Psychic Special 65 100 20 36 May confuse opponent.
Trick Psychic Status 0 100 10 37 Swaps held items with the opponent.
Meditate Psychic Status 0 0 40 39 Raises user's Attack.
Role Play Psychic Status 0 0 15 41 User copies the opponent's Ability.
Baton Pass Normal Status 0 0 40 41 User switches out and gives stat changes to the incoming Pokémon.
Safeguard Normal Status 0 0 25 46 The user's party is protected from status conditions.
Substitute Normal Status 0 0 10 47 Uses HP to creates a decoy that takes hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

Generate your own Mr. Mime qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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