#123 Scyther

  • Scyther
With ninja-like agility and speed, it can create the illusion that there is more than one.
Basic stats
Health 70
Attack 110
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 105

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Vacuum Wave Fighting Special 40 100 30 1 User attacks first.
Quick Attack Normal Physical 40 100 30 1 User attacks first.
Pursuit Dark Physical 40 100 20 12 Double power if the opponent is switching out.
Leer Normal Status 0 100 30 17 Lowers opponent's Defense.
False Swipe Normal Physical 40 100 40 18 Always leaves opponent with at least 1 HP.
Focus Energy Normal Status 0 0 30 20 Increases critical hit ratio.
Double Team Normal Status 0 0 15 24 Raises user's Evasiveness.
Slash Normal Physical 70 100 20 29 High critical hit ratio.
Swords Dance Normal Status 0 0 20 35 Sharply raises user's Attack.
X-Scissor Bug Physical 80 100 15 41
Agility Psychic Status 0 0 30 42 Sharply raises user's Speed.
Night Slash Dark Physical 70 100 15 45 High critical hit ratio.
Double Hit Normal Physical 35 90 10 49 Hits twice in one turn.
Wing Attack Flying Physical 60 100 35 50
Air Slash Flying Special 75 95 20 53 May cause flinching.
Feint Normal Physical 30 100 10 61 Only hits if opponent uses Protect or Detect in the same turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Flying Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Steel Wing Steel Physical 70 90 25 TM51 May raise user's Defense.
False Swipe Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Swords Dance Status 0 0 20 TM75 Sharply raises user's Attack.
Struggle Bug Bug Special 50 100 20 TM76 Lowers opponent's Special Attack.
X-Scissor Physical 80 100 15 TM81
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Scyther qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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