#143 Snorlax

  • Snorlax
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
Basic stats
Health 160
Attack 110
Defense 65
Sp. Atk 65
Sp. Def 110
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Amnesia Psychic Status 0 0 20 1 Sharply raises user's Special Defense.
Headbutt Normal Physical 70 100 15 1 May cause flinching.
Rest Psychic Status 0 0 10 1 User sleeps for 2 turns, but user is fully healed.
Defense Curl Normal Status 0 0 40 15 Raises user's Defense.
Belly Drum Normal Status 0 0 10 22 User loses 50% of its max HP, but Attack raises to maximum.
Yawn Normal Status 0 0 10 24 Puts opponent to sleep in the next turn.
Chip Away Normal Physical 70 100 20 25 Ignores opponent's stat changes.
Body Slam Normal Physical 85 100 15 35 May paralyze opponent.
Snore Normal Special 50 100 15 36 Can only be used if asleep. May cause flinching.
Block Normal Status 0 0 5 37 Opponent cannot flee or switch.
Harden Normal Status 0 0 30 41 Raises user's Defense.
Covet Normal Physical 60 100 25 42 Opponent's item is stolen by the user.
Crunch Dark Physical 80 100 15 44 May lower opponent's Defense.
Double-Edge Normal Physical 120 100 15 48 User receives recoil damage.
Giga Impact Normal Physical 150 90 5 49 User must recharge next turn.
Rollout Rock Physical 30 90 20 50 Doubles in power each turn for 5 turns.
Heavy Slam Steel Physical 0 100 10 52 The heavier the user, the stronger the attack.
Hyper Beam Normal Special 150 90 5 56 User must recharge next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Physical 150 90 5 TM68 User must recharge next turn.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Snorlax qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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