#37 Vulpix

  • Vulpix
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Basic stats
Health 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Ember Fire Special 40 100 25 1 May burn opponent.
Tail Whip Normal Status 0 100 30 1 Lowers opponent's Defense.
Quick Attack Normal Physical 40 100 30 16 User attacks first.
Will-O-Wisp Fire Status 0 85 15 17 Burns opponent.
Roar Normal Status 0 0 20 21 In battles, the opponent switches. In the wild, the Pokémon runs.
Flame Burst Fire Special 70 100 15 24 May also injure nearby Pokémon.
Imprison Psychic Status 0 0 10 25 Opponent is unable to use moves that the user also knows.
Safeguard Normal Status 0 0 25 25 The user's party is protected from status conditions.
Confuse Ray Ghost Status 0 100 10 28 Confuses opponent.
Payback Dark Physical 50 100 10 31 Power doubles if the user was attacked first.
Flamethrower Fire Special 90 100 15 35 May burn opponent.
Captivate Normal Status 0 100 20 37 Sharply lowers opponent's Special Attack if opposite gender.
Grudge Ghost Status 0 0 5 37 If the users faints after using this move, the PP for the opponent's last move is depleted.
Fire Spin Fire Special 35 85 15 42 Traps opponent, damaging them for 4-5 turns.
Inferno Fire Special 100 50 5 44 Burns opponent.
Extrasensory Psychic Special 80 100 20 44 May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Flamethrower Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Status 0 85 15 TM61 Burns opponent.
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

Generate your own Vulpix qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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