#169 Crobat

  • Crobat
The development of wings on its legs enables it to fly fast but also makes it tough to stop and rest.
Basic stats
Health 85
Attack 90
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 130

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Cross Poison Poison Physical 70 100 20 1 High critical hit ratio. May poison opponent.
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Leech Life Bug Physical 20 100 15 1 User recovers half the HP inflicted on opponent.
Screech Normal Status 0 85 40 1 Sharply lowers opponent's Defense.
Supersonic Normal Status 0 55 20 1 Confuses opponent.
Bite Dark Physical 60 100 25 12 May cause flinching.
Confuse Ray Ghost Status 0 100 10 19 Confuses opponent.
Wing Attack Flying Physical 60 100 35 30
Air Cutter Flying Special 60 95 25 35 High critical hit ratio.
Acrobatics Flying Physical 55 100 15 39 Stronger when the user does not have a held item.
Mean Look Normal Status 0 0 5 42 Opponent cannot flee or switch.
Poison Fang Poison Physical 50 100 15 49 May badly poison opponent.
Air Slash Flying Special 75 95 20 51 May cause flinching.
Haze Ice Status 0 0 30 55 Resets all stat changes.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Flying Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Steel Wing Steel Physical 70 90 25 TM51 May raise user's Defense.
Acrobatics Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
X-Scissor Bug Physical 80 100 15 TM81
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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