#386 Deoxys

  • Deoxys
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKMONs chest appears to be its brain.
Basic stats
Health 50
Attack 150
Defense 50
Sp. Atk 150
Sp. Def 50
Speed 150

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Wrap Normal Physical 15 90 20 1 Traps opponent, damaging them for 4-5 turns.
Night Shade Ghost Special 0 100 15 5 Inflicts damage equal to user's level.
Teleport Psychic Status 0 0 20 10 Allows user to flee wild battles; also warps player to last PokéCenter.
Knock Off Dark Physical 65 100 25 15 Removes opponent's held item for the rest of the battle.
Pursuit Dark Physical 40 100 20 20 Double power if the opponent is switching out.
Psychic Psychic Special 90 100 10 25 May lower opponent's Special Defense.
Snatch Dark Status 0 0 10 30 Steals the effects of the opponent's next move.
Cosmic Power Psychic Status 0 0 20 35 Raises user's Defense and Special Defense.
Recover Normal Status 0 0 10 40 User recovers half its max HP.
Psycho Boost Psychic Special 140 90 5 45 Sharply lowers user's Special Attack.
Hyper Beam Normal Special 150 90 5 50 User must recharge next turn.
Psycho Shift Psychic Status 0 90 10 57 Gives the opponent the user's status condition, if it hits.
Zen Headbutt Psychic Physical 80 90 15 65 May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Deoxys qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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