#282 Gardevoir

  • Gardevoir
GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKMON will try to protect its TRAINER even at the risk of its own life.
Basic stats
Health 68
Attack 65
Defense 65
Sp. Atk 125
Sp. Def 115
Speed 80

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Healing Wish Psychic Status 0 0 10 1 The user faints and the next Pokémon released is fully healed.
Teleport Psychic Status 0 0 20 1 Allows user to flee wild battles; also warps player to last PokéCenter.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Double Team Normal Status 0 0 15 1 Raises user's Evasiveness.
Wish Normal Status 0 0 10 17 The user recovers HP in the following turn.
Calm Mind Psychic Status 0 0 20 21 Raises user's Special Attack and Special Defense.
Magical Leaf Grass Special 60 0 20 22 Ignores Accuracy and Evasiveness.
Heal Pulse Psychic Status 0 0 10 25 Restores half the target's max HP.
Psychic Psychic Special 90 100 10 26 May lower opponent's Special Defense.
Imprison Psychic Status 0 0 10 33 Opponent is unable to use moves that the user also knows.
Future Sight Psychic Special 120 100 10 42 Damage occurs 2 turns later.
Hypnosis Psychic Status 0 60 20 51 Puts opponent to sleep.
Captivate Normal Status 0 100 20 53 Sharply lowers opponent's Special Attack if opposite gender.
Dream Eater Psychic Special 100 100 15 60 User recovers half the HP inflicted on a sleeping opponent.
Stored Power Psychic Special 20 100 10 80 Power increases when user's stats have been raised.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Dream Eater Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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