#385 Jirachi

  • Jirachi
A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKMON senses danger, it will fight without awakening.
Basic stats
Health 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Wish Normal Status 0 0 10 1 The user recovers HP in the following turn.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Rest Psychic Status 0 0 10 5 User sleeps for 2 turns, but user is fully healed.
Swift Normal Special 60 0 20 10 Ignores Accuracy and Evasiveness.
Helping Hand Normal Status 0 0 20 15 In Double Battles, boosts the power of the partner's move.
Psychic Psychic Special 90 100 10 20 May lower opponent's Special Defense.
Refresh Normal Status 0 0 20 25 Cures paralysis, poison, and burns.
Zen Headbutt Psychic Physical 80 90 15 35 May cause flinching.
Double-Edge Normal Physical 120 100 15 35 User receives recoil damage.
Future Sight Psychic Special 120 100 10 40 Damage occurs 2 turns later.
Gravity Psychic Status 0 0 5 45 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Cosmic Power Psychic Status 0 0 20 45 Raises user's Defense and Special Defense.
Healing Wish Psychic Status 0 0 10 50 The user faints and the next Pokémon released is fully healed.
Doom Desire Steel Special 140 100 5 50 Damage occurs 2 turns later.
Last Resort Normal Physical 140 100 5 65 Can only be used after all other moves are used.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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