#380 Latias

  • Latias
Its body is covered with a down that can refract light in such a way that it becomes invisible.
Basic stats
Health 80
Attack 80
Defense 90
Sp. Atk 110
Sp. Def 130
Speed 110

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Psywave Psychic Special 0 80 15 1 Inflicts damage 50-150% of user's level.
Wish Normal Status 0 0 10 5 The user recovers HP in the following turn.
Helping Hand Normal Status 0 0 20 10 In Double Battles, boosts the power of the partner's move.
Safeguard Normal Status 0 0 25 15 The user's party is protected from status conditions.
Dragon Breath Dragon Special 60 100 20 20 May paralyze opponent.
Water Sport Water Status 0 0 15 25 Weakens the power of Fire-type moves.
Refresh Normal Status 0 0 20 30 Cures paralysis, poison, and burns.
Mist Ball Psychic Special 70 100 5 35 May lower opponent's Special Attack.
Zen Headbutt Psychic Physical 80 90 15 40 May cause flinching.
Psychic Psychic Special 90 100 10 40 May lower opponent's Special Defense.
Recover Normal Status 0 0 10 45 User recovers half its max HP.
Psycho Shift Psychic Status 0 90 10 50 Gives the opponent the user's status condition, if it hits.
Charm Fairy Status 0 100 20 50 Sharply lowers opponent's Attack.
Healing Wish Psychic Status 0 0 10 60 The user faints and the next Pokémon released is fully healed.
Heal Pulse Psychic Status 0 0 10 65 Restores half the target's max HP.
Reflect Type Normal Status 0 0 15 70 User becomes the target's type.
Dragon Pulse Dragon Special 85 100 10 70
Guard Split Psychic Status 0 0 10 75 Averages Defense and Special Defense with the target.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Dragon Claw Dragon Physical 80 100 15 TM02
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Flying Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Steel Wing Steel Physical 70 90 25 TM51 May raise user's Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.

Item qr code

Generate your own Latias qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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