#310 Manectric

  • Manectric
Its nest can be found where a thunderbolt hits. It is discharging electricity from its mane.
Basic stats
Health 70
Attack 75
Defense 60
Sp. Atk 105
Sp. Def 60
Speed 105

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Fire Fang Fire Physical 65 95 15 1 May cause flinching and/or burn opponent.
Howl Normal Status 0 0 40 1 Raises user's Attack.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Tackle Normal Physical 50 100 35 1
Thunder Wave Electric Status 0 100 20 1 Paralyzes opponent.
Quick Attack Normal Physical 40 100 30 17 User attacks first.
Spark Electric Physical 65 100 20 20 May paralyze opponent.
Odor Sleuth Normal Status 0 0 40 25 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Roar Normal Status 0 0 20 31 In battles, the opponent switches. In the wild, the Pokémon runs.
Thunder Fang Electric Physical 65 95 15 37 May cause flinching and/or paralyze opponent.
Bite Dark Physical 60 100 25 39 May cause flinching.
Thunder Electric Special 110 70 10 45 May paralyze opponent.
Discharge Electric Special 80 100 15 49 May paralyze opponent.
Charge Electric Status 0 0 20 53 Raises user's Special Defense and next Electric move's power increases.
Wild Charge Electric Physical 90 100 15 61 User receives recoil damage.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Wild Charge Physical 90 100 15 TM93 User receives recoil damage.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.

Item qr code

Generate your own Manectric qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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