#303 Mawile

  • Mawile
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Basic stats
Health 50
Attack 85
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Fake Tears Dark Status 0 100 20 6 Sharply lowers opponent's Special Defense.
Bite Dark Physical 60 100 25 11 May cause flinching.
Sweet Scent Normal Status 0 0 20 16 Lowers opponent's Evasiveness.
Vice Grip Normal Physical 55 100 30 21
Baton Pass Normal Status 0 0 40 31 User switches out and gives stat changes to the incoming Pokémon.
Crunch Dark Physical 80 100 15 36 May lower opponent's Defense.
Iron Defense Steel Status 0 0 15 41 Sharply raises user's Defense.
Sucker Punch Dark Physical 80 100 5 46 User attacks first, but only works if opponent is readying an attack.
Swallow Normal Status 0 0 10 46 The more times the user has performed Stockpile, the more HP is recovered.
Spit Up Normal Special 0 100 10 46 Power depends on how many times the user performed Stockpile.
Stockpile Normal Status 0 0 20 46 Stores energy for use with Spit Up and Swallow.
Iron Head Steel Physical 80 100 15 56 May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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