#308 Medicham

  • Medicham
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKMON hides its presence by merging itself with fields and mountains.
Basic stats
Health 60
Attack 60
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 80

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Detect Fighting Status 0 0 5 1 Opponent's attack doesn't affect you, but may fail if used often.
Bide Normal Physical 0 0 10 1 User takes damage for two turns then strikes back double.
Meditate Psychic Status 0 0 40 1 Raises user's Attack.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Thunder Punch Electric Physical 75 100 15 1 May paralyze opponent.
Ice Punch Ice Physical 75 100 15 1 May freeze opponent.
Fire Punch Fire Physical 75 100 15 1 May burn opponent.
Hidden Power Normal Special 60 100 15 18 Type and power depends on user's IVs.
Feint Normal Physical 30 100 10 22 Only hits if opponent uses Protect or Detect in the same turn.
Mind Reader Normal Status 0 0 5 22 User's next attack is guaranteed to hit.
High Jump Kick Fighting Physical 130 90 10 28 If it misses, the user loses half their HP.
Calm Mind Psychic Status 0 0 20 28 Raises user's Special Attack and Special Defense.
Force Palm Fighting Physical 60 100 10 29 May paralyze opponent.
Psych Up Normal Status 0 0 10 40 Copies the opponent's stat changes.
Acupressure Normal Status 0 0 30 42 Sharply raises a random stat.
Power Trick Psychic Status 0 0 10 42 User's own Attack and Defense switch.
Reversal Fighting Physical 0 100 15 46 The lower the user's HP, the higher the power.
Recover Normal Status 0 0 10 54 User recovers half its max HP.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Status 0 0 10 TM77 Copies the opponent's stat changes.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Medicham qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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