#379 Registeel

  • Registeel
It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.
Basic stats
Health 80
Attack 75
Defense 150
Sp. Atk 75
Sp. Def 150
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Stomp Normal Physical 65 100 20 1 May cause flinching.
Explosion Normal Physical 250 100 5 1 User faints.
Metal Claw Steel Physical 50 95 35 9 May raise user's Attack.
Curse Ghost Status 0 0 10 17 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Superpower Fighting Physical 120 100 5 25 Lowers user's Attack and Defense.
Ancient Power Rock Special 60 100 5 33 May raise all user's stats at once.
Iron Defense Steel Status 0 0 15 41 Sharply raises user's Defense.
Amnesia Psychic Status 0 0 20 41 Sharply raises user's Special Defense.
Zap Cannon Electric Special 120 50 5 49 Paralyzes opponent.
Charge Beam Electric Special 50 90 10 49 May raise user's Special Attack.
Lock-On Normal Status 0 0 5 57 The next move the user uses is guaranteed to hit.
Hyper Beam Normal Special 150 90 5 65 User must recharge next turn.
Iron Head Steel Physical 80 100 15 73 May cause flinching.
Flash Cannon Steel Special 80 100 10 73 May lower opponent's Special Defense.
Hammer Arm Fighting Physical 100 90 10 81 Lowers user's Speed.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Special 50 90 10 TM57 May raise user's Special Attack.
Explosion Physical 250 100 5 TM64 User faints.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Flash Cannon Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Registeel qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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