#302 Sableye

  • Sableye
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
Basic stats
Health 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Scratch Normal Physical 40 100 35 1
Foresight Normal Status 0 0 40 5 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Night Shade Ghost Special 0 100 15 9 Inflicts damage equal to user's level.
Astonish Ghost Physical 30 100 15 13 May cause flinching.
Fury Swipes Normal Physical 18 80 15 17 Hits 2-5 times in one turn.
Fake Out Normal Physical 40 100 10 21 User attacks first, foe flinches. Only usable on first turn.
Shadow Sneak Ghost Physical 40 100 30 25 User attacks first.
Detect Fighting Status 0 0 5 25 Opponent's attack doesn't affect you, but may fail if used often.
Knock Off Dark Physical 65 100 25 33 Removes opponent's held item for the rest of the battle.
Punishment Dark Physical 0 100 5 36 Power increases when opponent's stats have been raised.
Confuse Ray Ghost Status 0 100 10 37 Confuses opponent.
Shadow Claw Ghost Physical 70 100 15 39 High critical hit ratio.
Shadow Ball Ghost Special 80 100 15 41 May lower opponent's Special Defense.
Power Gem Rock Special 80 100 20 43
Mean Look Normal Status 0 0 5 45 Opponent cannot flee or switch.
Foul Play Dark Physical 95 100 15 50 Uses the opponent's Attack stat.
Zen Headbutt Psychic Physical 80 90 15 50 May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Shadow Claw Physical 70 100 15 TM65 High critical hit ratio.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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