#392 Infernape

  • Infernape
It uses a special kind of martial arts involving all its limbs. Its fire never goes out.
Basic stats
Health 76
Attack 104
Defense 71
Sp. Atk 104
Sp. Def 71
Speed 108

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Ember Fire Special 40 100 25 1 May burn opponent.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Scratch Normal Physical 40 100 35 1
Taunt Dark Status 0 100 20 1 Opponent can only use moves that attack.
Mach Punch Fighting Physical 40 100 30 14 User attacks first.
Fury Swipes Normal Physical 18 80 15 17 Hits 2-5 times in one turn.
Flame Wheel Fire Physical 60 100 25 21 May burn opponent.
Feint Normal Physical 30 100 10 29 Only hits if opponent uses Protect or Detect in the same turn.
Punishment Dark Physical 0 100 5 33 Power increases when opponent's stats have been raised.
Close Combat Fighting Physical 120 100 5 41 Lowers user's Defense and Special Defense.
Fire Spin Fire Special 35 85 15 45 Traps opponent, damaging them for 4-5 turns.
Acrobatics Flying Physical 55 100 15 52 Stronger when the user does not have a held item.
Calm Mind Psychic Status 0 0 20 53 Raises user's Special Attack and Special Defense.
Flare Blitz Fire Physical 120 100 15 57 User receives recoil damage. May burn opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Acrobatics Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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