#403 Shinx

  • Shinx
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Basic stats
Health 45
Attack 65
Defense 34
Sp. Atk 40
Sp. Def 34
Speed 45

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Leer Normal Status 0 100 30 5 Lowers opponent's Defense.
Charge Electric Status 0 0 20 9 Raises user's Special Defense and next Electric move's power increases.
Bite Dark Physical 60 100 25 13 May cause flinching.
Spark Electric Physical 65 100 20 17 May paralyze opponent.
Roar Normal Status 0 0 20 21 In battles, the opponent switches. In the wild, the Pokémon runs.
Swagger Normal Status 0 90 15 25 Opponent becomes confused, but its Attack is raised two stages.
Crunch Dark Physical 80 100 15 29 May lower opponent's Defense.
Thunder Fang Electric Physical 65 95 15 33 May cause flinching and/or paralyze opponent.
Scary Face Normal Status 0 100 10 37 Sharply lowers opponent's Speed.
Discharge Electric Special 80 100 15 41 May paralyze opponent.
Wild Charge Electric Physical 90 100 15 45 User receives recoil damage.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Swagger Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Physical 90 100 15 TM93 User receives recoil damage.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.

Item qr code

Generate your own Shinx qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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