#387 Turtwig

  • Turtwig
Made from soil, the shell on its back hardens when it drinks water. It lives along lakes.
Basic stats
Health 55
Attack 68
Defense 64
Sp. Atk 45
Sp. Def 55
Speed 31

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Withdraw Water Status 0 0 40 5 Raises user's Defense.
Absorb Grass Special 20 100 25 9 User recovers half the HP inflicted on opponent.
Razor Leaf Grass Physical 55 95 25 13 High critical hit ratio.
Curse Ghost Status 0 0 10 17 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Bite Dark Physical 60 100 25 21 May cause flinching.
Mega Drain Grass Special 40 100 15 25 User recovers half the HP inflicted on opponent.
Leech Seed Grass Status 0 90 10 29 User steals HP from opponent each turn.
Synthesis Grass Status 0 0 5 33 User recovers HP. Amount varies with the weather.
Crunch Dark Physical 80 100 15 37 May lower opponent's Defense.
Giga Drain Grass Special 75 100 10 41 User recovers half the HP inflicted on opponent.
Leaf Storm Grass Special 130 90 5 45 Sharply lowers user's Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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