#504 Patrat

  • Patrat
Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
Basic stats
Health 45
Attack 55
Defense 39
Sp. Atk 35
Sp. Def 39
Speed 42

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Leer Normal Status 0 100 30 3 Lowers opponent's Defense.
Bite Dark Physical 60 100 25 6 May cause flinching.
Bide Normal Physical 0 0 10 8 User takes damage for two turns then strikes back double.
Detect Fighting Status 0 0 5 11 Opponent's attack doesn't affect you, but may fail if used often.
Sand Attack Ground Status 0 100 15 13 Lowers opponent's Accuracy.
Crunch Dark Physical 80 100 15 16 May lower opponent's Defense.
Hypnosis Psychic Status 0 60 20 18 Puts opponent to sleep.
Super Fang Normal Physical 0 90 10 21 Always takes off half of the opponent's HP.
After You Normal Status 0 0 15 23 Gives target priority in the next turn.
Work Up Normal Status 0 0 30 26 Raises user's Attack and Special Attack.
Hyper Fang Normal Physical 80 90 15 28 May cause flinching.
Mean Look Normal Status 0 0 5 31 Opponent cannot flee or switch.
Baton Pass Normal Status 0 0 40 33 User switches out and gives stat changes to the incoming Pokémon.
Slam Normal Physical 80 75 20 36

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Patrat qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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