#499 Pignite

  • Pignite
When its internal fire flares up, its movements grow sharper and faster. When in trouble, it emits smoke.
Basic stats
Health 90
Attack 93
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Odor Sleuth Normal Status 0 0 40 1 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Ember Fire Special 40 100 25 1 May burn opponent.
Tail Whip Normal Status 0 100 30 1 Lowers opponent's Defense.
Tackle Normal Physical 50 100 35 1
Defense Curl Normal Status 0 0 40 13 Raises user's Defense.
Flame Charge Fire Physical 50 100 20 15 Raises user's Speed.
Arm Thrust Fighting Physical 15 100 20 17 Hits 2-5 times in one turn.
Smog Poison Special 30 70 20 20 May poison opponent.
Rollout Rock Physical 30 90 20 23 Doubles in power each turn for 5 turns.
Take Down Normal Physical 90 85 20 28 User receives recoil damage.
Heat Crash Fire Physical 0 100 10 31 The heavier the user, the stronger the attack.
Assurance Dark Physical 60 100 10 36 Power doubles if opponent already took damage in the same turn.
Flamethrower Fire Special 90 100 15 39 May burn opponent.
Head Smash Rock Physical 150 80 5 44 User receives recoil damage.
Roar Normal Status 0 0 20 47 In battles, the opponent switches. In the wild, the Pokémon runs.
Flare Blitz Fire Physical 120 100 15 52 User receives recoil damage. May burn opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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