#494 Victini

  • Victini
This Pokmon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
Basic stats
Health 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Searing Shot Fire Special 100 100 5 1 May burn opponent.
Focus Energy Normal Status 0 0 30 1 Increases critical hit ratio.
Quick Attack Normal Physical 40 100 30 1 User attacks first.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Incinerate Fire Special 60 100 15 1 Destroys the target's held berry.
Endure Normal Status 0 0 10 9 Always left with at least 1 HP, but may fail if used consecutively.
Headbutt Normal Physical 70 100 15 17 May cause flinching.
Flame Charge Fire Physical 50 100 20 25 Raises user's Speed.
Reversal Fighting Physical 0 100 15 33 The lower the user's HP, the higher the power.
Flame Burst Fire Special 70 100 15 41 May also injure nearby Pokémon.
Zen Headbutt Psychic Physical 80 90 15 49 May cause flinching.
Inferno Fire Special 100 50 5 57 Burns opponent.
Double-Edge Normal Physical 120 100 15 65 User receives recoil damage.
Flare Blitz Fire Physical 120 100 15 73 User receives recoil damage. May burn opponent.
Final Gambit Fighting Special 0 100 5 81 Inflicts damage equal to the user's remaining HP. User faints.
Stored Power Psychic Special 20 100 10 89 Power increases when user's stats have been raised.
Overheat Fire Special 130 90 5 97 Sharply lowers user's Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Flame Charge Physical 50 100 20 TM43 Raises user's Speed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Overheat Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Special 60 100 15 TM59 Destroys the target's held berry.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Victini qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Musharna
Munna
Woobat
Simisear