#368 Gorebyss

  • Gorebyss
Its swimming form is exquisitely elegant. With its thin mouth, it feeds on seaweed that grows between rocks.
Basic stats
Health 55
Attack 84
Defense 105
Sp. Atk 114
Sp. Def 75
Speed 52

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Whirlpool Water Special 35 85 15 1 Traps opponent, damaging them for 4-5 turns.
Confusion Psychic Special 50 100 25 8 May confuse opponent.
Agility Psychic Status 0 0 30 15 Sharply raises user's Speed.
Water Pulse Water Special 60 100 20 22 May confuse opponent.
Aqua Ring Water Status 0 0 20 24 Restores a little HP each turn.
Captivate Normal Status 0 100 20 28 Sharply lowers opponent's Special Attack if opposite gender.
Amnesia Psychic Status 0 0 20 29 Sharply raises user's Special Defense.
Psychic Psychic Special 90 100 10 36 May lower opponent's Special Defense.
Baton Pass Normal Status 0 0 40 43 User switches out and gives stat changes to the incoming Pokémon.
Aqua Tail Water Physical 90 90 10 46
Hydro Pump Water Special 110 80 5 50

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.

Item qr code

Generate your own Gorebyss qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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