#314 Illumise

  • Illumise
With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.
Basic stats
Health 65
Attack 47
Defense 55
Sp. Atk 73
Sp. Def 75
Speed 85

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Sweet Scent Normal Status 0 0 20 5 Lowers opponent's Evasiveness.
Charm Fairy Status 0 100 20 9 Sharply lowers opponent's Attack.
Moonlight Fairy Status 0 0 5 13 User recovers HP. Amount varies with the weather.
Quick Attack Normal Physical 40 100 30 17 User attacks first.
Wish Normal Status 0 0 10 21 The user recovers HP in the following turn.
Encore Normal Status 0 100 5 25 Forces opponent to keep using its last move for 3 turns.
Flatter Dark Status 0 100 15 29 Confuses opponent, but raises its Special Attack by two stages.
Helping Hand Normal Status 0 0 20 33 In Double Battles, boosts the power of the partner's move.
Zen Headbutt Psychic Physical 80 90 15 37 May cause flinching.
Covet Normal Physical 60 100 25 37 Opponent's item is stolen by the user.
Bug Buzz Bug Special 90 100 10 41 May lower opponent's Special Defense.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Flying Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Struggle Bug Bug Special 50 100 20 TM76 Lowers opponent's Special Attack.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.

Item qr code

Generate your own Illumise qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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