#352 Kecleon

  • Kecleon
It changes body color to blend in with its surroundings. It also changes color if it is happy or sad.
Basic stats
Health 60
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 120
Speed 40

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Lick Ghost Physical 30 100 30 1 May paralyze opponent.
Tail Whip Normal Status 0 100 30 1 Lowers opponent's Defense.
Scratch Normal Physical 40 100 35 1
Thief Dark Physical 60 100 25 1 Also steals opponent's held item.
Bind Normal Physical 15 85 20 4 Traps opponent, damaging them for 4-5 turns.
Fury Swipes Normal Physical 18 80 15 12 Hits 2-5 times in one turn.
Feint Normal Physical 30 100 10 14 Only hits if opponent uses Protect or Detect in the same turn.
Psybeam Psychic Special 65 100 20 17 May confuse opponent.
Shadow Sneak Ghost Physical 40 100 30 20 User attacks first.
Screech Normal Status 0 85 40 24 Sharply lowers opponent's Defense.
Slash Normal Physical 70 100 20 31 High critical hit ratio.
Substitute Normal Status 0 0 10 40 Uses HP to creates a decoy that takes hits.
Sucker Punch Dark Physical 80 100 5 46 User attacks first, but only works if opponent is readying an attack.
Ancient Power Rock Special 60 100 5 49 May raise all user's stats at once.
Shadow Claw Ghost Physical 70 100 15 55 High critical hit ratio.
Synchronoise Psychic Special 120 100 15 58 Hits any Pokémon that shares a type with the user.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Shadow Claw Physical 70 100 15 TM65 High critical hit ratio.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Substitute Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Kecleon qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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