#599 Klink

  • Klink
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Basic stats
Health 40
Attack 55
Defense 70
Sp. Atk 45
Sp. Def 60
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Vice Grip Normal Physical 55 100 30 1
Charge Electric Status 0 0 20 6 Raises user's Special Defense and next Electric move's power increases.
Thunder Shock Electric Special 40 100 30 11 May paralyze opponent.
Gear Grind Steel Physical 50 85 15 16 Hits twice in one turn.
Bind Normal Physical 15 85 20 21 Traps opponent, damaging them for 4-5 turns.
Charge Beam Electric Special 50 90 10 26 May raise user's Special Attack.
Autotomize Steel Status 0 0 15 31 Halves weight and sharply raises Speed.
Mirror Shot Steel Special 65 85 10 36 May lower opponent's Accuracy.
Screech Normal Status 0 85 40 39 Sharply lowers opponent's Defense.
Discharge Electric Special 80 100 15 42 May paralyze opponent.
Metal Sound Steel Status 0 85 40 45 Sharply lowers opponent's Special Defense.
Shift Gear Steel Status 0 0 10 48 Raises user's Attack and sharply raises Speed.
Lock-On Normal Status 0 0 5 51 The next move the user uses is guaranteed to hit.
Zap Cannon Electric Special 120 50 5 54 Paralyzes opponent.
Hyper Beam Normal Special 150 90 5 57 User must recharge next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Special 50 90 10 TM57 May raise user's Special Attack.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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