#382 Kyogre

  • Kyogre
KYOGRE has the power to create massive rain clouds that cover the entire sky and bring about torrential downpours. This POKMON saved people who were suffering from droughts.
Basic stats
Health 100
Attack 100
Defense 90
Sp. Atk 150
Sp. Def 140
Speed 90

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Water Pulse Water Special 60 100 20 1 May confuse opponent.
Scary Face Normal Status 0 100 10 5 Sharply lowers opponent's Speed.
Ancient Power Rock Special 60 100 5 15 May raise all user's stats at once.
Muddy Water Water Special 90 85 10 20 May lower opponent's Accuracy.
Body Slam Normal Physical 85 100 15 20 May paralyze opponent.
Aqua Ring Water Status 0 0 20 30 Restores a little HP each turn.
Calm Mind Psychic Status 0 0 20 30 Raises user's Special Attack and Special Defense.
Ice Beam Ice Special 90 100 10 35 May freeze opponent.
Hydro Pump Water Special 110 80 5 45
Rest Psychic Status 0 0 10 50 User sleeps for 2 turns, but user is fully healed.
Sheer Cold Ice Special 0 0 5 60 One-Hit-KO, if it hits.
Double-Edge Normal Physical 120 100 15 65 User receives recoil damage.
Aqua Tail Water Physical 90 90 10 75
Water Spout Water Special 150 100 5 75 The higher the user's HP, the higher the damage caused.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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