#171 Lanturn

  • Lanturn
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Basic stats
Health 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Bubble Water Special 40 100 30 1 May lower opponent's Speed.
Supersonic Normal Status 0 55 20 1 Confuses opponent.
Thunder Wave Electric Status 0 100 20 1 Paralyzes opponent.
Flail Normal Physical 0 100 15 13 The lower the user's HP, the higher the power.
Water Gun Water Special 40 100 25 17
Spark Electric Physical 65 100 20 25 May paralyze opponent.
Swallow Normal Status 0 0 10 27 The more times the user has performed Stockpile, the more HP is recovered.
Spit Up Normal Special 0 100 10 27 Power depends on how many times the user performed Stockpile.
Stockpile Normal Status 0 0 20 27 Stores energy for use with Spit Up and Swallow.
Electro Ball Electric Special 0 100 10 30 The faster the user, the stronger the attack.
Bubble Beam Water Special 65 100 20 30 May lower opponent's Speed.
Confuse Ray Ghost Status 0 100 10 33 Confuses opponent.
Signal Beam Bug Special 75 100 15 35 May confuse opponent.
Discharge Electric Special 80 100 15 40 May paralyze opponent.
Take Down Normal Physical 90 85 20 45 User receives recoil damage.
Aqua Ring Water Status 0 0 20 47 Restores a little HP each turn.
Hydro Pump Water Special 110 80 5 53
Charge Electric Status 0 0 20 61 Raises user's Special Defense and next Electric move's power increases.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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