#226 Mantine

  • Mantine
It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.
Basic stats
Health 65
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Bullet Seed Grass Physical 25 100 30 1 Hits 2-5 times in one turn.
Signal Beam Bug Special 75 100 15 1 May confuse opponent.
Psybeam Psychic Special 65 100 20 1 May confuse opponent.
Bubble Water Special 40 100 30 1 May lower opponent's Speed.
Tackle Normal Physical 50 100 35 1
Supersonic Normal Status 0 55 20 10 Confuses opponent.
Bubble Beam Water Special 65 100 20 18 May lower opponent's Speed.
Take Down Normal Physical 90 85 20 25 User receives recoil damage.
Agility Psychic Status 0 0 30 32 Sharply raises user's Speed.
Air Slash Flying Special 75 95 20 36 May cause flinching.
Bounce Flying Physical 85 85 5 40 Springs up on first turn, attacks on second. May paralyze opponent.
Wing Attack Flying Physical 60 100 35 40
Water Pulse Water Special 60 100 20 43 May confuse opponent.
Aqua Ring Water Status 0 0 20 46 Restores a little HP each turn.
Confuse Ray Ghost Status 0 100 10 49 Confuses opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.

Item qr code

Generate your own Mantine qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Suicune
Marill
Wooper
Togetic