#105 Marowak

  • Marowak
The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Basic stats
Health 60
Attack 80
Defense 110
Sp. Atk 50
Sp. Def 80
Speed 45

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tail Whip Normal Status 0 100 30 1 Lowers opponent's Defense.
Bone Club Ground Physical 65 85 20 1 May cause flinching.
Focus Energy Normal Status 0 0 30 1 Increases critical hit ratio.
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Headbutt Normal Physical 70 100 15 18 May cause flinching.
Fling Dark Physical 0 100 10 37 Power depends on held item.
False Swipe Normal Physical 40 100 40 39 Always leaves opponent with at least 1 HP.
Thrash Normal Physical 120 100 10 41 User attacks for 2-3 turns but then becomes confused.
Bonemerang Ground Physical 50 90 10 48 Hits twice in one turn.
Endeavor Normal Physical 0 100 5 49 Reduces opponent's HP to same as user's.
Bone Rush Ground Physical 25 90 10 53 Hits 2-5 times in one turn.
Rage Normal Physical 20 100 20 55 Raises user's Attack when hit.
Retaliate Normal Physical 70 100 5 59 Inflicts double damage if a teammate fainted on the last turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
False Swipe Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP.
Fling Physical 0 100 10 TM56 Power depends on held item.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Retaliate Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Marowak qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Golem
Sandshrew
Rhyhorn
Onix