#619 Mienfoo

  • Mienfoo
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
Basic stats
Health 45
Attack 85
Defense 50
Sp. Atk 55
Sp. Def 50
Speed 65

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Pound Normal Physical 40 100 35 1
Meditate Psychic Status 0 0 40 5 Raises user's Attack.
Detect Fighting Status 0 0 5 9 Opponent's attack doesn't affect you, but may fail if used often.
Fake Out Normal Physical 40 100 10 13 User attacks first, foe flinches. Only usable on first turn.
Double Slap Normal Physical 15 85 10 17 Hits 2-5 times in one turn.
Swift Normal Special 60 0 20 21 Ignores Accuracy and Evasiveness.
Calm Mind Psychic Status 0 0 20 25 Raises user's Special Attack and Special Defense.
Force Palm Fighting Physical 60 100 10 29 May paralyze opponent.
Drain Punch Fighting Physical 75 100 10 33 User recovers half the HP inflicted on opponent.
Jump Kick Fighting Physical 100 95 10 37 If it misses, the user loses half their HP.
U-turn Bug Physical 70 100 20 41 User switches out immediately after attacking.
Quick Guard Fighting Status 0 0 15 45 Fast moves won't damage the user or its teammates.
Bounce Flying Physical 85 85 5 49 Springs up on first turn, attacks on second. May paralyze opponent.
High Jump Kick Fighting Physical 130 90 10 50 If it misses, the user loses half their HP.
Reversal Fighting Physical 0 100 15 57 The lower the user's HP, the higher the power.
Aura Sphere Fighting Special 80 0 20 61 Ignores Accuracy and Evasiveness.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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