#439 Mime Jr.

  • Mime Jr.
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokmon.
Basic stats
Health 20
Attack 25
Defense 45
Sp. Atk 70
Sp. Def 90
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tickle Normal Status 0 100 20 1 Lowers opponent's Attack and Defense.
Barrier Psychic Status 0 0 20 1 Sharply raises user's Defense.
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Copycat Normal Status 0 0 20 4 Copies opponent's last move.
Meditate Psychic Status 0 0 40 8 Raises user's Attack.
Encore Normal Status 0 100 5 11 Forces opponent to keep using its last move for 3 turns.
Double Slap Normal Physical 15 85 10 15 Hits 2-5 times in one turn.
Mimic Normal Status 0 0 10 18 Copies the opponent's last move.
Light Screen Psychic Status 0 0 30 22 Halves damage from Special attacks for 5 turns.
Reflect Psychic Status 0 0 20 22 Halves damage from Physical attacks for 5 turns.
Psybeam Psychic Special 65 100 20 25 May confuse opponent.
Substitute Normal Status 0 0 10 29 Uses HP to creates a decoy that takes hits.
Recycle Normal Status 0 0 10 32 User's used hold item is restored.
Trick Psychic Status 0 100 10 36 Swaps held items with the opponent.
Psychic Psychic Special 90 100 10 39 May lower opponent's Special Defense.
Role Play Psychic Status 0 0 15 43 User copies the opponent's Ability.
Baton Pass Normal Status 0 0 40 46 User switches out and gives stat changes to the incoming Pokémon.
Safeguard Normal Status 0 0 25 50 The user's party is protected from status conditions.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

Generate your own Mime Jr. qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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