#224 Octillery

  • Octillery
It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.
Basic stats
Health 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Gunk Shot Poison Physical 120 80 5 1 May poison opponent.
Rock Blast Rock Physical 25 90 10 1 Hits 2-5 times in one turn.
Water Gun Water Special 40 100 25 1
Constrict Normal Physical 10 100 35 11 May lower opponent's Speed by one stage.
Aurora Beam Ice Special 65 100 20 22 May lower opponent's Attack.
Bubble Beam Water Special 65 100 20 22 May lower opponent's Speed.
Psybeam Psychic Special 65 100 20 22 May confuse opponent.
Octazooka Water Special 65 85 10 25 May lower opponent's Accuracy.
Wring Out Normal Special 0 100 5 36 The higher the opponent's HP, the higher the damage.
Focus Energy Normal Status 0 0 30 38 Increases critical hit ratio.
Signal Beam Bug Special 75 100 15 42 May confuse opponent.
Hydro Pump Water Special 110 80 5 52
Ice Beam Ice Special 90 100 10 54 May freeze opponent.
Soak Water Status 0 100 20 61 Changes the target's type to water.
Hyper Beam Normal Special 150 90 5 70 User must recharge next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Wave Poison Special 95 100 10 TM34 May poison opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Scald Water Special 80 100 15 TM55 May burn opponent.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.

Item qr code

Generate your own Octillery qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Wooper
Politoed
Quagsire
Mantine