#581 Swanna

  • Swanna
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
Basic stats
Health 75
Attack 87
Defense 63
Sp. Atk 87
Sp. Def 63
Speed 98

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Defog Flying Status 0 0 15 1 Lowers opponent's Evasiveness and clears fog.
Water Sport Water Status 0 0 15 1 Weakens the power of Fire-type moves.
Water Gun Water Special 40 100 25 1
Wing Attack Flying Physical 60 100 35 1
Water Pulse Water Special 60 100 20 13 May confuse opponent.
Aerial Ace Flying Physical 60 0 20 15 Ignores Accuracy and Evasiveness.
Bubble Beam Water Special 65 100 20 19 May lower opponent's Speed.
Feather Dance Flying Status 0 100 15 21 Sharply lowers opponent's Attack.
Aqua Ring Water Status 0 0 20 24 Restores a little HP each turn.
Air Slash Flying Special 75 95 20 27 May cause flinching.
Roost Flying Status 0 0 10 30 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Rain Dance Water Status 0 0 5 34 Makes it rain for 5 turns.
Tailwind Flying Status 0 0 30 40 Doubles Speed for 4 turns.
Brave Bird Flying Physical 120 100 15 47 User receives recoil damage.
Hurricane Flying Special 110 70 10 55 May confuse opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Status 0 0 5 TM18 Makes it rain for 5 turns.
Roost Status 0 0 10 TM19 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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