#365 Walrein

  • Walrein
WALREINs two massively developed tusks can totally shatter blocks of ice weighing ten tons with one blow. This POKMONs thick coat of blubber insulates it from subzero temperatures.
Basic stats
Health 110
Attack 80
Defense 90
Sp. Atk 95
Sp. Def 90
Speed 65

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Crunch Dark Physical 80 100 15 1 May lower opponent's Defense.
Encore Normal Status 0 100 5 1 Forces opponent to keep using its last move for 3 turns.
Powder Snow Ice Special 40 100 25 1 May freeze opponent.
Water Gun Water Special 40 100 25 1
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Ice Ball Ice Physical 30 90 20 13 Doubles in power each turn for 5 turns.
Body Slam Normal Physical 85 100 15 19 May paralyze opponent.
Aurora Beam Ice Special 65 100 20 25 May lower opponent's Attack.
Hail Ice Status 0 0 10 31 Non-Ice types are damaged for 5 turns.
Snore Normal Special 50 100 15 39 Can only be used if asleep. May cause flinching.
Rest Psychic Status 0 0 10 39 User sleeps for 2 turns, but user is fully healed.
Ice Fang Ice Physical 65 95 15 44 May cause flinching and/or freeze opponent.
Blizzard Ice Special 110 70 5 50 May freeze opponent.
Sheer Cold Ice Special 0 0 5 61 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Frost Breath Ice Special 60 90 10 TM79 Always results in a critical hit.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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