#70 Weepinbell

  • Weepinbell
The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
Basic stats
Health 65
Attack 90
Defense 50
Sp. Atk 85
Sp. Def 45
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Growth Normal Status 0 0 40 1 Raises user's Attack and Special Attack.
Wrap Normal Physical 15 90 20 1 Traps opponent, damaging them for 4-5 turns.
Vine Whip Grass Physical 45 100 25 1
Poison Powder Poison Status 0 75 35 15 Poisons opponent.
Sleep Powder Grass Status 0 75 15 18 Puts opponent to sleep.
Stun Spore Grass Status 0 75 30 23 Paralyzes opponent.
Knock Off Dark Physical 65 100 25 27 Removes opponent's held item for the rest of the battle.
Acid Poison Special 40 100 30 29 May lower opponent's Special Defense.
Sweet Scent Normal Status 0 0 20 33 Lowers opponent's Evasiveness.
Gastro Acid Poison Status 0 100 10 35 Cancels out the effect of the opponent's Ability.
Razor Leaf Grass Physical 55 95 25 38 High critical hit ratio.
Wring Out Normal Special 0 100 5 47 The higher the opponent's HP, the higher the damage.
Slam Normal Physical 80 75 20 49

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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