#594 Alomomola

  • Alomomola
Floating in the open sea is how they live. When they find a wounded Pokmon, they embrace it and bring it to shore.
Basic stats
Health 165
Attack 75
Defense 80
Sp. Atk 40
Sp. Def 45
Speed 65

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Water Sport Water Status 0 0 15 1 Weakens the power of Fire-type moves.
Pound Normal Physical 40 100 35 1
Aqua Ring Water Status 0 0 20 5 Restores a little HP each turn.
Aqua Jet Water Physical 40 100 20 9 User attacks first.
Double Slap Normal Physical 15 85 10 13 Hits 2-5 times in one turn.
Heal Pulse Psychic Status 0 0 10 17 Restores half the target's max HP.
Protect Normal Status 0 0 10 21 User is not affected by opponent's move.
Water Pulse Water Special 60 100 20 25 May confuse opponent.
Wake-Up Slap Fighting Physical 70 100 10 29 Power doubles if opponent is asleep, but wakes it up.
Soak Water Status 0 100 20 33 Changes the target's type to water.
Wish Normal Status 0 0 10 37 The user recovers HP in the following turn.
Brine Water Special 65 100 10 41 Power doubles if opponent's HP is less than 50%.
Safeguard Normal Status 0 0 25 45 The user's party is protected from status conditions.
Helping Hand Normal Status 0 0 20 49 In Double Battles, boosts the power of the partner's move.
Wide Guard Rock Status 0 0 10 53 Protects the user's team from multi-target attacks.
Healing Wish Psychic Status 0 0 10 57 The user faints and the next Pokémon released is fully healed.
Hydro Pump Water Special 110 80 5 61

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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