#493 Arceus

  • Arceus
It is described in mythology as the Pokmon that shaped the universe with its 1,000 arms.
Basic stats
Health 120
Attack 120
Defense 120
Sp. Atk 120
Sp. Def 120
Speed 120

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Punishment Dark Physical 0 100 5 1 Power increases when opponent's stats have been raised.
Natural Gift Normal Physical 0 100 15 1 Power and type depend on the user's held berry.
Cosmic Power Psychic Status 0 0 20 1 Raises user's Defense and Special Defense.
Seismic Toss Fighting Physical 0 100 20 1 Inflicts damage equal to user's level.
Gravity Psychic Status 0 0 5 10 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Earth Power Ground Special 90 100 10 20 May lower opponent's Special Defense.
Hyper Voice Normal Special 90 100 10 30
Extreme Speed Normal Physical 80 100 5 40 User attacks first.
Refresh Normal Status 0 0 20 50 Cures paralysis, poison, and burns.
Future Sight Psychic Special 120 100 10 60 Damage occurs 2 turns later.
Recover Normal Status 0 0 10 70 User recovers half its max HP.
Hyper Beam Normal Special 150 90 5 80 User must recharge next turn.
Perish Song Normal Status 0 0 5 90 Any Pokémon in play when this attack is used faints in 3 turns.
Judgment Normal Special 100 100 10 100 Type depends on the Arceus Plate being held.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Dragon Claw Dragon Physical 80 100 15 TM02
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Flamethrower Fire Special 90 100 15 TM35 May burn opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Fire Blast Fire Special 110 85 5 TM38 May burn opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Quash Dark Status 0 100 15 TM60 Makes the target act last this turn.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
X-Scissor Bug Physical 80 100 15 TM81
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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