Basic stats |
Health |
70 |
Attack |
90 |
Defense |
70 |
Sp. Atk |
60 |
Sp. Def |
60 |
Speed |
40 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Bug Bite
|
Bug |
Physical |
60 |
100 |
20 |
1 |
Receives the effect from the opponent's held berry. |
Scary Face
|
Normal |
Status |
0 |
100 |
10 |
1 |
Sharply lowers opponent's Speed. |
Constrict
|
Normal |
Physical |
10 |
100 |
35 |
1 |
May lower opponent's Speed by one stage. |
String Shot
|
Bug |
Status |
0 |
95 |
40 |
1 |
Sharply lowers opponent's Speed. |
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
1 |
May poison the opponent. |
Night Shade
|
Ghost |
Special |
0 |
100 |
15 |
17 |
Inflicts damage equal to user's level. |
Shadow Sneak
|
Ghost |
Physical |
40 |
100 |
30 |
19 |
User attacks first. |
Leech Life
|
Bug |
Physical |
20 |
100 |
15 |
25 |
User recovers half the HP inflicted on opponent. |
Sucker Punch
|
Dark |
Physical |
80 |
100 |
5 |
28 |
User attacks first, but only works if opponent is readying an attack. |
Fury Swipes
|
Normal |
Physical |
18 |
80 |
15 |
34 |
Hits 2-5 times in one turn. |
Pin Missile
|
Bug |
Physical |
25 |
85 |
20 |
41 |
Hits 2-5 times in one turn. |
Spider Web
|
Bug |
Status |
0 |
0 |
10 |
43 |
Opponent cannot escape/switch. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
50 |
May poison the opponent. |
Agility
|
Psychic |
Status |
0 |
0 |
30 |
53 |
Sharply raises user's Speed. |
Screech
|
Normal |
Status |
0 |
85 |
40 |
53 |
Sharply lowers opponent's Defense. |
Cross Poison
|
Poison |
Physical |
70 |
100 |
20 |
55 |
High critical hit ratio. May poison opponent. |
Psychic
|
Psychic |
Special |
90 |
100 |
10 |
63 |
May lower opponent's Special Defense. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Psychic
|
|
Special |
90 |
100 |
10 |
TM29 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Struggle Bug
|
Bug |
Special |
50 |
100 |
20 |
TM76 |
Lowers opponent's Special Attack. |
X-Scissor
|
Bug |
Physical |
80 |
100 |
15 |
TM81 |
|
Poison Jab
|
|
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |