Basic stats |
Health |
50 |
Attack |
70 |
Defense |
100 |
Sp. Atk |
40 |
Sp. Def |
40 |
Speed |
30 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Harden
|
Normal |
Status |
0 |
0 |
30 |
4 |
Raises user's Defense. |
Mud-Slap
|
Ground |
Special |
20 |
100 |
10 |
7 |
Lowers opponent's Accuracy. |
Headbutt
|
Normal |
Physical |
70 |
100 |
15 |
10 |
May cause flinching. |
Metal Claw
|
Steel |
Physical |
50 |
95 |
35 |
13 |
May raise user's Attack. |
Iron Defense
|
Steel |
Status |
0 |
0 |
15 |
17 |
Sharply raises user's Defense. |
Roar
|
Normal |
Status |
0 |
0 |
20 |
21 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
25 |
User receives recoil damage. |
Iron Head
|
Steel |
Physical |
80 |
100 |
15 |
29 |
May cause flinching. |
Iron Tail
|
Steel |
Physical |
100 |
75 |
15 |
29 |
May lower opponent's Defense. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
34 |
User is not affected by opponent's move. |
Metal Sound
|
Steel |
Status |
0 |
85 |
40 |
39 |
Sharply lowers opponent's Special Defense. |
Autotomize
|
Steel |
Status |
0 |
0 |
15 |
43 |
Halves weight and sharply raises Speed. |
Double-Edge
|
Normal |
Physical |
120 |
100 |
15 |
44 |
User receives recoil damage. |
Heavy Slam
|
Steel |
Physical |
0 |
100 |
10 |
46 |
The heavier the user, the stronger the attack. |
Metal Burst
|
Steel |
Physical |
0 |
100 |
10 |
46 |
Deals damage equal to 1.5x opponent's attack. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Roar
|
|
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
|
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |