Basic stats |
Health |
45 |
Attack |
75 |
Defense |
60 |
Sp. Atk |
40 |
Sp. Def |
30 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Rage
|
Normal |
Physical |
20 |
100 |
20 |
1 |
Raises user's Attack when hit. |
Bite
|
Dark |
Physical |
60 |
100 |
25 |
5 |
May cause flinching. |
Leer
|
Normal |
Status |
0 |
100 |
30 |
9 |
Lowers opponent's Defense. |
Headbutt
|
Normal |
Physical |
70 |
100 |
15 |
17 |
May cause flinching. |
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
21 |
Increases critical hit ratio. |
Ember
|
Fire |
Special |
40 |
100 |
25 |
25 |
May burn opponent. |
Dragon Breath
|
Dragon |
Special |
60 |
100 |
20 |
33 |
May paralyze opponent. |
Zen Headbutt
|
Psychic |
Physical |
80 |
90 |
15 |
35 |
May cause flinching. |
Scary Face
|
Normal |
Status |
0 |
100 |
10 |
37 |
Sharply lowers opponent's Speed. |
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
41 |
May lower opponent's Defense. |
Dragon Claw
|
Dragon |
Physical |
80 |
100 |
15 |
49 |
|
Double-Edge
|
Normal |
Physical |
120 |
100 |
15 |
53 |
User receives recoil damage. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Dragon Claw
|
|
Physical |
80 |
100 |
15 |
TM02 |
|
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Flamethrower
|
Fire |
Special |
90 |
100 |
15 |
TM35 |
May burn opponent. |
Fire Blast
|
Fire |
Special |
110 |
85 |
5 |
TM38 |
May burn opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Incinerate
|
Fire |
Special |
60 |
100 |
15 |
TM59 |
Destroys the target's held berry. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |