#343 Baltoy

  • Baltoy
It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.
Basic stats
Health 40
Attack 40
Defense 55
Sp. Atk 40
Sp. Def 70
Speed 55

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Confusion Psychic Special 50 100 25 1 May confuse opponent.
Harden Normal Status 0 0 30 3 Raises user's Defense.
Rapid Spin Normal Physical 20 100 40 5 Removes effects of trap moves.
Mud-Slap Ground Special 20 100 10 7 Lowers opponent's Accuracy.
Psybeam Psychic Special 65 100 20 11 May confuse opponent.
Rock Tomb Rock Physical 60 95 15 15 Lowers opponent's Speed.
Self-Destruct Normal Physical 200 100 5 19 User faints.
Ancient Power Rock Special 60 100 5 25 May raise all user's stats at once.
Power Trick Psychic Status 0 0 10 31 User's own Attack and Defense switch.
Sandstorm Rock Status 0 0 10 31 Creates a sandstorm for 5 turns.
Cosmic Power Psychic Status 0 0 20 37 Raises user's Defense and Special Defense.
Extrasensory Psychic Special 80 100 20 43 May cause flinching.
Explosion Normal Physical 250 100 5 45 User faints.
Power Split Psychic Status 0 0 10 48 Averages Attack and Special Attack with the target.
Guard Split Psychic Status 0 0 10 48 Averages Defense and Special Defense with the target.
Earth Power Ground Special 90 100 10 53 May lower opponent's Special Defense.
Heal Block Psychic Status 0 0 15 61 Prevents the opponent from restoring HP for 5 turns.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Explosion Physical 250 100 5 TM64 User faints.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

Generate your own Baltoy qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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