#614 Beartic

  • Beartic
It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey.
Basic stats
Health 95
Attack 110
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Aqua Jet Water Physical 40 100 20 1 User attacks first.
Superpower Fighting Physical 120 100 5 1 Lowers user's Attack and Defense.
Icy Wind Ice Special 55 95 15 1 Lowers opponent's Speed.
Powder Snow Ice Special 40 100 25 1 May freeze opponent.
Bide Normal Physical 0 0 10 1 User takes damage for two turns then strikes back double.
Growl Normal Status 0 100 40 1 Lowers opponent's Attack.
Fury Swipes Normal Physical 18 80 15 17 Hits 2-5 times in one turn.
Brine Water Special 65 100 10 21 Power doubles if opponent's HP is less than 50%.
Endure Normal Status 0 0 10 25 Always left with at least 1 HP, but may fail if used consecutively.
Swagger Normal Status 0 90 15 29 Opponent becomes confused, but its Attack is raised two stages.
Slash Normal Physical 70 100 20 33 High critical hit ratio.
Flail Normal Physical 0 100 15 36 The lower the user's HP, the higher the power.
Icicle Crash Ice Physical 85 90 10 37 May cause flinching.
Rest Psychic Status 0 0 10 41 User sleeps for 2 turns, but user is fully healed.
Blizzard Ice Special 110 70 5 45 May freeze opponent.
Hail Ice Status 0 0 10 53 Non-Ice types are damaged for 5 turns.
Thrash Normal Physical 120 100 10 59 User attacks for 2-3 turns but then becomes confused.
Sheer Cold Ice Special 0 0 5 66 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Frost Breath Ice Special 60 90 10 TM79 Always results in a critical hit.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Beartic qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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